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Hard Work!

  • Feb 21, 2020
  • 1 min read

Not posted in ages; should really get back into doing a blog!

Since my last post, ive worked hard on a release for House of Golf on the Nintendo Switch and still working hard on various prototypes and House of Golf which could be coming to PS4 and X1 sooner than later!!!

So what did I do on House of Golf?

Between June and November 8th release I came up with ideas to extend the games length when in the hands of the players, such as hidden collectables around levels which change subsequent playthrough's into optional scavenger hunts! and also a plethora of ball skin options to unlock. This changed the game from around 4 hours to 100% to at least 8 hours (if you are amazing at it).

I also spent a substantial amount of time reworking and calculating pars and difficulty for the entire game; which was fun! Due to utilising a similar star system to games such as Angry Birds, I deciphered that the player should be able to easily attain Gold when on 'Easy' then Silver on 'Medium' and Bronze on 'Hard'.

When the game initially released, the reviews were good too around 7 to 8 on average or 4 out of 5 ! But unfortunutely alot of them are not 'metacritic' legal.. so hardly any of them appear.


 
 
 

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