Raider Run !
- Apr 2, 2019
- 1 min read

So this module of MA Games Development I have decided upon making a procedural puzzle loot adventure.
The game will be around 5 minutes per level and be procedurally produced each time a new game is chosen. This allows endless replay ability whilst having a party-game like time-frame for the game.
Furthermore, the game will allow players to play solo, against the dungeon, or in two-player split-screen which can be played in either CO-OP or Versus. In coop players can team up to loot the dungeon as fast as possible and share their score, however in versus they can hinder each other by activating traps and hindrances.
Here is the prezi / pitch that I did today for MA Games Development. It covers a lot of the areas of the concept of Raider Run, however a lot of the actual pitch was not explicitly written on slides.
https://prezi.com/3aiffal7-5jl/?utm_campaign=share&utm_medium=copy






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