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Design.. Design.. Design !

  • Dec 3, 2018
  • 2 min read

The Swedish Viking Farming Adventure game.. Freyja's Garden.

This week I managed to get the level built for the base game. Including the main village the player will trade with, the players farm, a constricted but large world to explore between, a beach area and another farm to give credence to why the village survives if the player does bad.

Furthermore, I used blueprints to produce various systems for the game.

Firstly the weather system allows the game to swap from Sunny to Rain to Snow when the player sleeps. (Can see sunny and snow variants in the pictures at top of this blog). This is not only based on months and seasons but also various Norse lore. Such as more chance of sun on the month of sun and more. Another cool thing is if the player prays to Thor they get a higher chance of rain the following month.

I also crafted an entire deadline system, which randoms who gives the deadline (Jarl / Tax / Viking Expedition Parties / Village ), randoms the crop they want as a demand or payment and then also takes into consideration what deadlines the player already has.

The deadline system also gives rewards and punishments based on if the player meets or lets a deadline pass. For example, if you meet the Jarls deadline he may lower your tax.. whilst on the other hand if you miss his deadline he may tax you more often.

All this in just a week !

The deadline system was actually another team members job but they was ill so I did the work to keep the team on track.. effectively doing 10 days work (on the project) in under 7 days.

At least we are on track though, for the most part.

Check back for future updates soon !


 
 
 

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