Vikings !
- Nov 18, 2018
- 1 min read
Only last week we finished Module 1 of the MA Games development course at the University of Bolton.
Now already in full flow on module two, which features us having to bid to a European body for funding, with strict regulations on what we can produce and what they want included.
One pitch we came up with was for a farming adventure game, set in the land of Sweden during the age of Vikings.
You will hopefully be able to manage your farm, choosing crops, growing and harvesting them then selling to the nearby village. Furthermore, you will be able to explore the hand crafted world finding lore about the Norse Gods and more! With radiant side quests breaking up the farming game-play along with strict deadlines from multiple sources asking for supplies such as the local Jarl.
Another interesting aspect is that time will progress on a monthly basis. Giving credence why crop is growing and allowing us to change the environment randomly as time progresses.
Weather will be in the game with three distinct types, Sunny, Rain and Snow. Below is what I got running in UE4 in a day to test if it was possible to swap models based on Sun or Snow settings.
Stay tuned for more in the coming weeks !








Comments